Sound is what
makes a world breathe.

I’m Philippe Spankus, a sound designer and creative mind from Germany with a passion for film and games. I bring projects to life through sound.

Start a project →
Philippe Spankus in his studio
01 — About

Not generic realism.
Expressive truth.

Sound shapes how a world is felt before it is understood: a shifting texture of emotion, tension, and memory.

I treat every project as a composition, not just of audio, but of feeling. Silence, noise, rhythm, and detail all become materials. A distant echo can suggest scale. A fragile tone can carry vulnerability. A sudden rupture can transform perception in an instant.

For games, this means building living sound worlds that respond, breathe, and evolve, where the player doesn’t just hear the environment, but senses its mood and intent.

For film, it means sculpting sound that lingers beneath the surface, guiding emotion in ways that remain unseen but deeply felt.

Because the right sound doesn’t just support a world. It defines how it feels to exist inside it.

02 — Selected work

Portfolio

  • Game

    Corsair Cove

    Audio Director & Lead Sound Designer

  • Game

    Age of Empires IV: Yue Fei’s Legacy

    Lead Sound Designer

  • Game

    Pioneers of Pagonia

    Lead Sound Designer & Audio Producer

  • Game

    Age of Empires IV: Dynasties of the East

    Lead Sound Designer

  • Game

    The Callisto Protocol

    Additional audio work

  • Game

    Angry Birds 2

    Additional sound design & audio implementation

  • Game

    Jotunnslayer: Hordes of Hel

    Technical Sound Design & Audio Supervision

  • Game

    Angry Birds Journey

    Additional & technical sound design

  • Game

    Monopoly Madness

    Sound design & implementation · Unity + Wwise

  • Game

    Godfall

    Sound Designer

  • Game

    Onward VR

    Sound design & implementation · Unity + Wwise

  • Library

    Magic – Arcane Forces

    BOOM Library · recordings with fire, water and high-voltage electricity

  • Library

    Magic – Arcane Forces: Behind the Scenes

    BOOM Library

  • Game

    Eikasia

    Sound design, foley, Wwise integration in Unreal Engine, music

  • Redesign

    Sea of Thieves – Sound Redesign

    Sound design, foley, mix

  • Redesign

    Future Weapons #1

    Sound design approach for the BFG from Doom (2016)

  • Redesign

    Cyberpunk 2077 Trailer

    New sound design, foley and score

  • Film

    Spiral Drive – Space Pirates

    Music video sound design

  • Film

    Skate it!

    Boom operator & sound designer

  • Film

    Koyaanisqatsi

    Sound design meets art and music

  • Branding

    Privalino

    Music, audio branding & video production

  • Branding

    Master's Thesis: Tesla Audio Branding

    Brand analysis and audio branding (German)

  • Film

    Terrotika – Loom of Doom (Live)

    Live recording, Darmstadt

Also at BOOM Library: Fighting – Cold Weapons SFX Pack and sounds for the Electrified Magic SFX Pack on Artlist.com. Videos load from YouTube only after you click.

03 — Services & skills

What I do

01

Sound Design

Sound effects, ambiences and sonic identities for games, film and trailers, from field and foley recordings to synthesis.

02

Game Audio

Design, creative direction and implementation of audio for games. Experience with a wide range of engines, audio middleware and proprietary tech.

03

Audio Engineering

Recording, editing and mixing of sound effects and music, plus audio post production and audio branding.

  • Reaper
  • Avid Pro Tools
  • Wwise
  • FMOD
  • Unreal Engine
  • Unity
  • Perforce
  • GitHub
  • Adobe Premiere Pro
Certifications
Audiokinetic Wwise
  • 101Wwise Fundamentals

    Audio integration workflows, virtual soundscapes and mixing, sound triggering systems, performance optimization.

  • 201Interactive Music

    Music implementation and dynamic music systems.

  • 251Performance Optimization

    Resource usage per platform, conversion and compression, voice management and prioritization, SoundBank granularity and memory.

04 — Contact

Let’s make it
sound right.

Questions, or want me to do sound design for your next movie, game or whatever project you are working on? Feel free to get in touch.

mail@philippespankus.de